4.05

After a heavy rain, the Undersiders—Grue, Tattletale, Regent, Bitch, and the narrator, Skitter—find themselves in a somber mood as they head towards a storage facility in the Trainyard, a desolate part of the Docks. This area, once filled with makeshift homes in storage lockers, had become notorious for drug dens and gang activity, leading to a city crackdown and its eventual abandonment.

They arrive at locker thirteen-oh-six, where they had stashed their money, only to find it empty. Regent suspects Bitch, but Tattletale refutes this, deducing that a cape who could pick locks took it. Suddenly, they hear sarcastic clapping and see two figures on the roof: Über and Leet, villains known for their video game-themed crimes and streaming their activities online.

Über’s dramatic voice, enhanced by his power, announces their presence. Skitter, noticing their recording drone, sends flies to disrupt it, much to Leet’s annoyance. Regent provokes them further, and when Über attempts to confront them, Regent uses his power to make Über trip and fall off the roof.

Leet reveals that they found the money through Bitch. Grue, realizing the threat to their reputation, decides on a no-holds-barred approach, instructing the team to leave Leet in a state for interrogation while dealing with Über, whose powers make him difficult to contain. Skitter, excited by the prospect of a real fight against villains, prepares her bugs.

The chapter captures the tense atmosphere and the Undersiders’ determination to retrieve their money and maintain their reputation, setting the stage for a confrontation with Über and Leet in this desolate, ghost town-like setting. With dramatic shifts from the weather to character attitudes and motivations, the author paints a picture of a team pushed to their limits, ready to confront the villains who have wronged them. The narrative style reflects a blend of introspection and action, characteristic of the gritty, superhero-infused world of Brockton Bay.